It kinda works!
Greetings,
Here is as far as I have gotten. The server loads, I can log in. I am down to three things I can't seem to work around. Do you have any suggestions?

ERRORS:
You must have a "SAVE" folder and an account already created. Mono does not seem to support console.Read commnads. One included has an account call ADMIN with a password of ADMIN. (OK, sorta fixed).
GUMPS do not work because it cannot find zlib32.dll, even if it is in the same directory (not sure why not).
WORLDSAVES cause the server to crash on restart - see below. I have tried with and without groboclown's Serialization.cs changes.
Click here for my current set of files.Here is as far as I have gotten. The server loads, I can log in. I am down to three things I can't seem to work around. Do you have any suggestions?

ERRORS:
You must have a "SAVE" folder and an account already created. Mono does not seem to support console.Read commnads. One included has an account call ADMIN with a password of ADMIN. (OK, sorta fixed).
GUMPS do not work because it cannot find zlib32.dll, even if it is in the same directory (not sure why not).
WORLDSAVES cause the server to crash on restart - see below. I have tried with and without groboclown's Serialization.cs changes.
Stacktrace:
at Server.Mobile.Deserialize (Server.GenericReader) <0xffffffff>
at Server.Mobile.Deserialize (Server.GenericReader) <0x002ee>
at Server.Mobiles.PlayerMobile.Deserialize (Server.GenericReader) <0x000bd>
at Server.World.Load () <0x016bd>
at Server.ScriptCompiler.Compile (bool,bool) <0x00320>
at Server.Core.Main (string[]) <0x0086d>
at (wrapper runtime-invoke) System.Object.runtime_invoke_void_string[] (object,intptr,intptr,intptr) <0xffffffff>
-Ravon

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